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Korea Sweep Group B to Reach Asian Games Semis

Oct 1, 2026 4 min read
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Korea Sweep Group B to Reach Asian Games Semis

South Korea advanced to the 2026 Asian Games League of Legends semifinals after completing Group B with a 3-0 record on September 30. The team defeated Chinese Taipei, India and Hong Kong, winning every game on the schedule. Across the three verified scoreboards, Korea finished 57-12 in kills and 26-0 in towers. The games took 65 minutes in total, giving the group winner a clean competitive record and a confirmed place in the knockout stage.

The group run began with a 25-minute victory over Chinese Taipei. Korea won 20-5 in kills, accumulated 56.0k gold against 46.0k and took all eight recorded towers without conceding one. India then extended the schedule by only 18 minutes before Korea closed a 16-5 game with 41.7k gold to 29.8k and another 8-0 tower score. Hong Kong was the final opponent, and Korea completed the sweep in 22 minutes with a 21-2 kill advantage, 52.2k gold to 34.5k and a 10-0 tower result.

Conceptual illustration of three consecutive esports victories across a tournament group

Three wins produced the same clear pattern

Korea controlled more than the final game count. Chinese Taipei and India each reached five kills, while Hong Kong managed two. None of the three opponents recorded a tower on the supplied scoreboards. The kill margin was narrowest against India at 11, but that game was also the shortest of the group run. Hong Kong faced the widest kill gap at 19 and the largest tower total, with Korea taking 10 structures before the result was settled.

The available player lines add detail to the first and third games. Zeka led Korea with six kills against Chinese Taipei and finished 6/1/12. Gumayusi added 5/1/10, while Keria supplied 15 assists. Against Hong Kong, Zeus and Canyon each recorded six kills. Canyon’s 6/1/11 line and Keria’s 2/0/17 performance connected the team’s successful fights, while every Korean player finished with at least seven combined kills and assists.

The semifinal is a separate test

A perfect group record confirms Korea’s consistency across three opponents, but it does not decide the medal rounds. The semifinal resets the immediate score and introduces a new opponent. No opponent is named here because the reviewed material confirms qualification without supplying a finalized semifinal pairing. The defensible conclusion is that Korea earned its place through three wins, not that a later result is already predictable.

The combined 57-12 kill score gives Korea a margin of 45 across Group B. That total is calculated directly from 20-5, 16-5 and 21-2, rather than copied from a separate standings claim. The 26-0 tower figure is built in the same way from the three game records. These totals are useful because they show that the clean record was supported by repeated scoreboard advantages, not one close escape followed by two dominant games.

Chinese Taipei produced the most gold against Korea at 46.0k and played the longest game at 25 minutes. India held Korea to the lowest winning gold total, 41.7k, but the 18-minute finish left less time for resources to accumulate. Hong Kong allowed Korea to reach 52.2k while finishing at 34.5k. Comparing those values requires the duration beside them; a larger final total does not automatically indicate stronger control when game lengths differ.

Individual statistics should also remain tied to the games in which they were recorded. Zeka’s 6/1/12 line belongs to the Chinese Taipei victory, while Canyon’s 6/1/11 and Keria’s 2/0/17 came against Hong Kong. They cannot be treated as three-game tournament totals. The team-level aggregation is possible because all three result lines are available, but the player table deliberately uses only verified single-game figures.

Korea now leave the group phase with no lost game and no conceded tower in the supplied records. That is the strongest summary the evidence supports before the semifinal begins. The knockout match will create its own draft, pace and pressure, so the group sweep should be treated as qualification evidence rather than a guarantee of a medal.

  • Korea beat Chinese Taipei 20-5 in 25 minutes.
  • The India game ended 16-5 after 18 minutes.
  • Korea completed the group against Hong Kong, winning 21-2 in 22 minutes.
  • The three results produced a 3-0 record and a semifinal place.
Conceptual illustration of a Korean esports team advancing into an Asian Games semifinal
OpponentKill scoreTowersDuration
Chinese Taipei20-58-025 minutes
India16-58-018 minutes
Hong Kong21-210-022 minutes

South Korea converted three clear scoreboards into a perfect Group B record and Asian Games semifinal qualification. The 57-12 kill total, 26-0 tower total and 65 minutes of play describe the group run; the next opponent and the medal outcome must be decided separately.

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