

Teemo vs Nasus Counter Pick
Matchup Summary
What the Data Means
Wither is a one-ability answer to most of what Teemo does. It decelerates move speed and attack speed together, which strips the value of Move Quick and slows the on-hit poison of Toxic Shot in the same cast. The win rate follows: 40.5% for Teemo over 116 games on patch 16.13.1.
- Movement: 350 base for Nasus against 330, so the champion holding the slow is also the faster one.
- Sustain: Soul Eater grants permanent life steal, and chip damage that would decide a long fight is repaid over his next few strikes.
- Damage: Spirit Fire reduces the armor of anything standing in it, and Teemo carries 24 armor at level one and 100.5 at eighteen against 67 base attack damage.
- Scaling: Fury of the Sands adds health and attack range on top of 2,418 HP and 113.9 armor at level eighteen.
Both champions share a difficulty index of 6, so the gap is not about execution. It is about a Siphoning Strike that never stops growing and a mixed damage profile armor alone cannot absorb. The 116-game sample is small, yet a deficit of nearly ten points sits well outside normal variance, and the practical response is distance, mushroom coverage on approach paths, and objectives contested with a team rather than alone. A longer look at that scaling is on the Nasus profile.
FAQ
No — current data marks this as a counter matchup: Nasus has the statistical edge. Teemo wins 40.5% of the recorded games.
40.5% from Teemo's perspective, measured on patch 16.13.1.
116 ranked games at Emerald rank and above, across all regions.
The current Teemo build — items, runes and skill order from the same data set — is on the Teemo build page.