

K’Sante vs Cassiopeia Counter Pick
Matchup Summary
What the Data Means
Cassiopeia carries a difficulty rating of 10 and K’Sante sits at 9, so the 56.9% posted over 123 games on patch 16.13.1 measures execution at least as much as it measures the pick itself. The computed grade is easy for K’Sante, though 123 games is a thin record and neither champion forgives sloppy sequencing.
Miasma is what makes the fight awkward rather than free. Grounding shuts off Footwork and the dash portion of All Out while the cloud is active, so the approach has to be timed around it instead of forced through it, and Serpentine Grace stretches every point of move speed Cassiopeia buys further than it would go on anyone else, on top of a 335 base against 330. Path Maker’s damage reduction during the charge is the honest answer to Noxious Blast and Twin Fang, both magic damage into a 30 base magic resist frame, which is why a magic resist component outperforms early plating. Contact settles the rest: 18 base armor climbing only to 97.9 at level 18 offers nothing against 64 attack damage amplified by Dauntless Instinct marks, and 2,296 health at level 18 sits well under the 2,665 that K’Sante reaches. Petrifying Gaze is the one reversal available, since it stuns anyone facing Cassiopeia, and turning away or spending the Path Maker stun first protects the recorded advantage.
FAQ
Yes — K'Sante holds the statistical advantage in this matchup. K'Sante wins 56.9% of the recorded games.
56.9% from K'Sante's perspective, measured on patch 16.13.1.
123 ranked games at Emerald rank and above, across all regions.
The current K'Sante build — items, runes and skill order from the same data set — is on the K'Sante build page.