

Yunara vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Every third basic spell Seraphine casts goes out twice. Stage Presence makes a poke pattern that looks survivable arrive at double value on a predictable beat, and casting near allies grants her bonus magic damage and extra range on the following attack — a support-built champion is rarely standing alone. Over 662 games on patch 16.13.1 that adds up to 41.1% for Yunara, rated Hard.
The raw numbers point the other way, which is what makes the result instructive. Seraphine reaches 525 to Yunara’s 575, opens on 570 health, and ends level 18 at 2,185 against 2,460 — the shorter and frailer champion on paper. Surround Sound is where that stops mattering: it shields and hastes, then heals as well when she is already shielded, undoing the chip damage a marksman spends an entire exchange accumulating.
Getting caught ends it. Beat Drop impairs movement in a line and Encore charms while refreshing its range with every champion it touches, and the answer Yunara has is Kanmei’s Steps — move speed and ghosting, with the directional version locked behind her ultimate. Seraphine deals mixed damage, so resistances split awkwardly, and her 26 base armor is higher than most enemy mages carry — the fast kill is not available.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Yunara wins 41.1% of the recorded games.
41.1% from Yunara's perspective, measured on patch 16.13.1.
662 ranked games at Emerald rank and above, across all regions.
The current Yunara build — items, runes and skill order from the same data set — is on the Yunara build page.