

Vladimir vs Pantheon Counter Pick
Matchup Summary
What the Data Means
A 275-unit range gap normally decides a mid matchup, yet here it does not. Vladimir outranges Pantheon 450 to 175 and still posts a 45.1% win rate across 173 games on patch 16.13.1, a losing record, though the modest sample makes it a direction rather than a verdict. The execution burden also runs one way: Vladimir is rated 7 out of 10 for difficulty against Pantheon’s 4.
- Comet Spear closes the range gap for free. Pantheon can throw it instead of thrusting, and Mortal Will empowers the cast every few spells or attacks, so poke arrives without him stepping forward.
- Shield Vault is a targeted dash with a stun attached. Vladimir has no dash and no way to hold ground once it lands.
- The stat sheet is one-sided early: 650 health and 40 armor against 600 and 24, with 345 move speed against 330.
Vladimir’s outs are narrow but real. Sanguine Pool is the only reliable answer to Grand Starfall, and dodging Aegis Assault means moving behind Pantheon rather than trading through the front of the shield. Pantheon deals physical damage, so early armor is worth more than magic resistance, and Crimson Pact makes health purchases double as ability power. By level 18 Vladimir’s 100.5 armor still trails Pantheon’s 124.2, and the defensive gap never closes, only the damage one does. See Pantheon for full ability data.
FAQ
No — current data marks this as a counter matchup: Pantheon has the statistical edge. Vladimir wins 45.1% of the recorded games.
45.1% from Vladimir's perspective, measured on patch 16.13.1.
173 ranked games at Emerald rank and above, across all regions.
The current Vladimir build — items, runes and skill order from the same data set — is on the Vladimir build page.