

Vex vs Brand Counter Pick
Matchup Summary
What the Data Means
Equal reach at 550 units means this one is settled by what happens after the first spell connects, and Blaze settles it. Brand’s spells set targets ablaze for damage over four seconds and stack three times, and every ability changes behavior against a burning target: Sear stuns, Pillar of Flame hits harder, Conflagration spreads further. Vex finishes 126 games on patch 16.13.1 at 46.0%, a thin sample that still points clearly at a matchup graded hard.
The stat sheet explains the losing half. Vex holds 28 magic resist at level 1, the lower value of the two, against output that is entirely magic. Brand is otherwise the more fragile champion, 570 health against 590 and 95.4 armor at level 18 against 98.7, and he moves at 340 to her 335, a small edge that matters when Pyroclasm bounces up to five times between him and nearby enemies. Personal Space is the tool that survives a stun into Pyroclasm, giving her a shield and area damage in one cast, and Doom ‘n Gloom can fear him out of the channel. Brand sits at a difficulty rating of 4, among the more forgiving mages to pick up, so the matchup rarely turns on his execution errors. Both spend mana from 550 units with 57 base attack damage against 54, which leaves the entire exchange resting on which spell rotation lands cleanly.
FAQ
No — current data marks this as a counter matchup: Brand has the statistical edge. Vex wins 46.0% of the recorded games.
46.0% from Vex's perspective, measured on patch 16.13.1.
126 ranked games at Emerald rank and above, across all regions.
The current Vex build — items, runes and skill order from the same data set — is on the Vex build page.