

Vex vs Azir Counter Pick
Matchup Summary
What the Data Means
Azir carries a difficulty rating of 9, and this matchup is largely a referendum on whether that rating gets paid off. Vex takes 58.1% of 167 games on patch 16.13.1, a modest sample for a mid result, so the figure reads better as a trend than as a settled number.
Mechanically the pressure sits on the Emperor of the Sands. Arise! replaces his basic attack with Sand Soldiers and Shifting Sands dashes him to one of them for a shield and damage, which walks directly into the passive on Vex: Doom ‘n Gloom fears enemies with her next basic ability and interrupts dashes, and it charges faster whenever a nearby enemy dashes. Azir’s kit is built on the exact action that arms hers.
The statlines are close enough that early durability decides little, 550 range against 525, 590 health against 575, 335 movement speed against 330. Azir pulls ahead on scaling armor, 110 at level 18 against 98.7, though Vex’s listed damage profile is mixed and Looming Darkness applies Gloom through a slowing zone that punishes the tight positioning soldiers demand. Emperor’s Divide stays the equalizer: a wall of soldiers knocking her back cancels the Shadow Surge recast and converts a kill attempt into a retreat. Both run on mana, and base attack damage of 56 against 54 leaves early attack trades a wash.
FAQ
Yes — Vex holds the statistical advantage in this matchup. Vex wins 58.1% of the recorded games.
58.1% from Vex's perspective, measured on patch 16.13.1.
167 ranked games at Emerald rank and above, across all regions.
The current Vex build — items, runes and skill order from the same data set — is on the Vex build page.