

Urgot vs Varus Counter Pick
Matchup Summary
What the Data Means
Range decides the early minutes, and it does not favour the fighter. Varus attacks from 575 units, Urgot from 350, and both move at an identical 330 base speed — there is no walking away from poke and no closing onto it without help. Urgot ends at 47.0% over 185 games on patch 16.13.1.
Piercing Arrow gains extra range and damage the longer it is charged, Blighted Quiver applies Blight for his other abilities to detonate, and Hail of Arrows slows movement while reducing self healing on the desecrated ground — a direct answer to any attempt at sustained trading. Varus is nonetheless the softer target by a clear margin: 600 health and 24 Armor at level 1, reaching 2,385 and 92 at level 18, against 655 and 36 climbing to 2,389 and 121. Both deal physical damage, so one connected Disdain — a shielded charge that catches a champion and hurls him out of position — converts into far more damage in one direction than the other.
The difficulty gap underlines the problem: Varus is rated 2, Urgot 8, so the losing side has to execute the harder sequence to claim the reward. Chain of Corruption immobilises the first champion it strikes and spreads toward others nearby, while Living Vengeance hands Varus temporary Attack Damage and Ability Power for finishing a kill. Full kits for Urgot and Varus.
FAQ
No — current data marks this as a counter matchup: Varus has the statistical edge. Urgot wins 47.0% of the recorded games.
47.0% from Urgot's perspective, measured on patch 16.13.1.
185 ranked games at Emerald rank and above, across all regions.
The current Urgot build — items, runes and skill order from the same data set — is on the Urgot build page.