

Twisted Fate vs Pantheon Counter Pick
Matchup Summary
What the Data Means
Forty armor at level one is the number that shapes everything else. Pantheon opens with 650 health, 40 armor and 64 attack damage against a champion holding 604 health, 24 armor and 52 attack damage, and Twisted Fate comes out of 188 games on patch 16.13.1 at 44.7%.
- Comet Spear can be thrown as well as thrust, so a 175 attack range badly understates his poke and forces spacing wider than 525 units.
- Shield Vault is a targeted dash with a stun attached, which cancels the Pick a Card selection at the moment it matters most.
- Aegis Assault makes Pantheon invulnerable to damage from the front, and Wild Cards is a frontal projectile.
The sample deserves a caveat, since 188 games leaves room for a couple of points in either direction, but the structural reasons hold. Pantheon moves at 345 to 330, so walking away is not realistic, and Mortal Will empowers a spell every few casts without meaningful resource pressure. Scaling does not rescue the matchup either, with 2,440 health and 98 armor at level 18 against 2,503 and 124.2. Grand Starfall also lets Pantheon choose where the fight ends, landing anywhere he selects as a comet. The route out is Destiny and Gate rather than a duel, executed by the harder champion of the two, rated 9 against 4.
FAQ
No — current data marks this as a counter matchup: Pantheon has the statistical edge. Twisted Fate wins 44.7% of the recorded games.
44.7% from Twisted Fate's perspective, measured on patch 16.13.1.
188 ranked games at Emerald rank and above, across all regions.
The current Twisted Fate build — items, runes and skill order from the same data set — is on the Twisted Fate build page.