

Teemo vs Locke Counter Pick
Matchup Summary
What the Data Means
Blinding Dart carries Teemo’s 58.6% record across 157 games on patch 16.13.1. Locke’s damage runs almost entirely through his attacks: Silver Stake adds magic damage on hit and grows with the target’s missing health, Ritual Nails marks enemies so his attacks can consume the marks, and Soul Ignition buys attack speed and move speed at the cost of self-inflicted damage he only recovers when the duration ends. A blind landed while Soul Ignition is burning means Locke pays the health bill and collects nothing for it.
The stat sheet does not contradict the easy rating, but it does complicate it. Locke is the sturdier body, 655 HP and 32 armor rising to 2,508 and 103.4 against 615 and 24 rising to 2,383 and 100.5, and he travels at 340 to Teemo’s 330. What he lacks is reach: 125 units against 500. Ashen Pursuit covers that in a single teleport and dash, so the fight usually opens on his terms and then stalls once the blind lands and Toxic Shot keeps ticking for four seconds. Purgatory still executes a low-health target, which is why mushroom placement matters more than raw damage output, and a Noxious Trap on the entrance Locke used turns his engage into a slowed retreat. Execution cost runs 5 for Locke against 6 for Teemo. Kit details sit on the Locke page.
FAQ
Yes — Teemo holds the statistical advantage in this matchup. Teemo wins 58.6% of the recorded games.
58.6% from Teemo's perspective, measured on patch 16.13.1.
157 ranked games at Emerald rank and above, across all regions.
The current Teemo build — items, runes and skill order from the same data set — is on the Teemo build page.