

Sona vs Elise Counter Pick
Matchup Summary
What the Data Means
Elise appears in the support slot as a mid lane champion carrying a 9 out of 10 difficulty rating, and Sona still returns only 45.6% against her. The sample is 114 games on patch 16.13.1, thin enough that the exact number is unstable while the mechanism behind it is not.
- Cocoon. A stun on the first enemy hit, cast from human form at 550 attack range, the same distance Sona operates from and with none of the commitment.
- Two damage types. Elise is listed as mixed, so 26 armor and 30 magic resist at level 1 are each partially relevant and neither is sufficient.
- Health scaling. Neurotoxin scales with how much health the target still holds, Venomous Bite with how little, so no point in a trade is safe.
Rappel makes the exchange one-sided in a way the raw numbers hide: Elise and her spiderlings ascend into the air and become untouchable, converting a bad engage into a free reset. Sona’s 550 base health, growing to 2,097 at level 18, leaves no margin once a stun connects. The workable approach is to hold Crescendo purely as an answer to a Cocoon that has already been thrown, and to let Sona‘s healing cadence rebuild what spiderlings chip away. Elise moves at 330 against 325 and ends on 2,473 health against 2,097, so nothing in a chase favours the support.
FAQ
No — current data marks this as a counter matchup: Elise has the statistical edge. Sona wins 45.6% of the recorded games.
45.6% from Sona's perspective, measured on patch 16.13.1.
114 ranked games at Emerald rank and above, across all regions.
The current Sona build — items, runes and skill order from the same data set — is on the Sona build page.