

Seraphine vs Fiddlesticks Counter Pick
Matchup Summary
What the Data Means
Immobility is the whole story. Seraphine has no dash, no blink and no untargetable window; her defensive answer is Surround Sound, a shield and haste for nearby allies, plus the movement impairment on Beat Drop. Fiddlesticks is designed to punish exactly that shape. Patch 16.13.1 records 338 of these matchups, Seraphine holds 47.0% of them, and the model grades the support matchup Hard for reasons that are easy to enumerate.
- Terrify fears a target when damage lands from concealment or the ability is activated directly, taking control from a champion who cannot reposition herself.
- Crowstorm deals damage every second to everything in its area, and 570 base health rising to 2,185 does not absorb a full channel.
- Bountiful Harvest drains health from nearby enemies and ends with execute damage, converting a survived engage into a kill anyway.
Not every number favours Fiddlesticks. It is rated 9 for execution, its trinket slot is spent on scarecrow effigies under A Harmless Scarecrow, and the ambush depends on vision control that sweeping can undo. Its 480 attack range falls short of her 525, and its damage is pure magic against her mixed profile. Reap slows the whole area it cuts and silences anything caught in the centre, which removes Surround Sound at the exact moment it is needed. Both spend Mana, and the 34 base armor it holds against her 26 is the reason early poke rarely settles anything.
FAQ
No — current data marks this as a counter matchup: Fiddlesticks has the statistical edge. Seraphine wins 47.0% of the recorded games.
47.0% from Seraphine's perspective, measured on patch 16.13.1.
338 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.