Seraphine
Fiddlesticks
VS

Seraphine vs Fiddlesticks Counter Pick

Support 47.0% Win Rate (Seraphine) 338 games Patch 16.13.1 Hard for Seraphine

Matchup Summary

Perspective
Seraphine
Opponent
Fiddlesticks
Role
Support
Type
Fiddlesticks counters Seraphine
Win Rate
47.0% for Seraphine
Sample Size
338 ranked games
Patch
16.13.1
Source
op.gg ranked data

What the Data Means

Immobility is the whole story. Seraphine has no dash, no blink and no untargetable window; her defensive answer is Surround Sound, a shield and haste for nearby allies, plus the movement impairment on Beat Drop. Fiddlesticks is designed to punish exactly that shape. Patch 16.13.1 records 338 of these matchups, Seraphine holds 47.0% of them, and the model grades the support matchup Hard for reasons that are easy to enumerate.

  • Terrify fears a target when damage lands from concealment or the ability is activated directly, taking control from a champion who cannot reposition herself.
  • Crowstorm deals damage every second to everything in its area, and 570 base health rising to 2,185 does not absorb a full channel.
  • Bountiful Harvest drains health from nearby enemies and ends with execute damage, converting a survived engage into a kill anyway.

Not every number favours Fiddlesticks. It is rated 9 for execution, its trinket slot is spent on scarecrow effigies under A Harmless Scarecrow, and the ambush depends on vision control that sweeping can undo. Its 480 attack range falls short of her 525, and its damage is pure magic against her mixed profile. Reap slows the whole area it cuts and silences anything caught in the centre, which removes Surround Sound at the exact moment it is needed. Both spend Mana, and the 34 base armor it holds against her 26 is the reason early poke rarely settles anything.

FAQ

No — current data marks this as a counter matchup: Fiddlesticks has the statistical edge. Seraphine wins 47.0% of the recorded games.