

Pantheon vs Wukong Counter Pick
Matchup Summary
What the Data Means
Forty base armour is Pantheon’s strongest defensive statistic, and Crushing Blow reduces the target’s armour while granting Wukong extra attack range on that swing. That single interaction explains a fair share of the 43.6% win rate Pantheon holds over 156 games on patch 16.13.1.
Both champions attack from 175, deal physical damage and carry 28 base magic resist, so the exchange looks symmetrical until it extends. Stone Skin gives Wukong stacking armour and maximum health regeneration while he fights champions and monsters, meaning every additional second favours him — and he already swings 66 attack damage against 64. Aegis Assault asks Pantheon to stand and strike repeatedly, exactly the duration that passive rewards, while Warrior Trickster defeats the directional half of the block by turning Wukong invisible, dashing him elsewhere and leaving a clone attacking.
Counterplay is level-one and short-trade oriented. Pantheon holds 650 health to 610, 2,503 to 2,293 at level 18, 124.2 armour to 110.9, and moves at 345 against 340. Difficulty ratings of 3 for Wukong and 4 for Pantheon leave little room to win on mechanics, so cooldown timing decides most games — particularly Nimbus Strike, which closes distance for free, and Cyclone, which knocks up anything it touches while he moves faster.
FAQ
No — current data marks this as a counter matchup: Wukong has the statistical edge. Pantheon wins 43.6% of the recorded games.
43.6% from Pantheon's perspective, measured on patch 16.13.1.
156 ranked games at Emerald rank and above, across all regions.
The current Pantheon build — items, runes and skill order from the same data set — is on the Pantheon build page.