

Maokai vs Mordekaiser Counter Pick
Matchup Summary
What the Data Means
Both champions deal magic damage, so the usual armor-against-magic-resist split never happens: Maokai’s 123.4 armor at level 18 is largely wasted, and the 32 base magic resist each of them carries is where the fight is actually decided. Over 158 games on patch 16.13.1 Maokai comes out at 41.1%, rated hard.
Realm of Death is the structural issue. It removes him from every ally, steals a portion of his stats for the duration and keeps them if the kill lands, converting a team-oriented tank into an isolated target on someone else’s terms. Nature’s Grasp and Sapling Toss lose most of their value in a two-player space.
Indestructible compounds it, storing damage dealt and taken to build a shield he can consume as a heal, while Sap Magic heals on a cooldown rather than continuously. Darkness Rise switches on after three hits and does not stop.
What Maokai keeps is disruption. Twisted Advance is untargetable during the dash and roots on landing, and Bramble Smash pushes Mordekaiser out of Obliterate range at his 175 reach. He runs on a shield rather than mana, so there is no bar to drain while Maokai pays for every cast. The health columns still favour the treant, 665 base and 2,518 at level 18 against 645 and 2,413, and difficulty 3 against 4 means execution is not the gap. Reaching a group fight with Nature’s Grasp available is what converts those numbers into anything.
FAQ
No — current data marks this as a counter matchup: Mordekaiser has the statistical edge. Maokai wins 41.1% of the recorded games.
41.1% from Maokai's perspective, measured on patch 16.13.1.
158 ranked games at Emerald rank and above, across all regions.
The current Maokai build — items, runes and skill order from the same data set — is on the Maokai build page.