

Maokai vs Irelia Counter Pick
Matchup Summary
What the Data Means
A 75-unit reach deficit sounds trivial and is not. Irelia strikes from 200 while Maokai has to stand at 125, letting her farm and poke in a band where he can only walk forward. Compounded across 136 games on patch 16.13.1, that spacing produces 41.9% for Maokai.
Ionian Fervor stacks attack speed each time she lands a spell and adds on-hit damage at maximum stacks, and nothing in Maokai’s kit reduces attack speed. His answers are all crowd control: Bramble Smash knocks back, Twisted Advance roots on arrival, Nature’s Grasp roots whatever the advancing wall catches. Bladesurge undoes each of them, refunding its cooldown on a marked or dying target and converting a minion wave into an escape route.
Health tells the same story from another angle. Maokai starts higher at 665 against 630 but finishes lower, 2,518 to 2,585, and her mixed damage means his 123.4 armor at level 18 covers only part of what lands. Her 65 base attack damage leads his 64 as well.
Sap Magic is the one mechanic working for him, healing on attacks and charging faster whenever an enemy spell connects — and she casts constantly. Both champions move at 335 and both pay mana, so neither escapes the other and neither runs dry first. Short trades near his own tower, then leaving, is the sustainable pattern at difficulty 3 against her 5.
FAQ
No — current data marks this as a counter matchup: Irelia has the statistical edge. Maokai wins 41.9% of the recorded games.
41.9% from Maokai's perspective, measured on patch 16.13.1.
136 ranked games at Emerald rank and above, across all regions.
The current Maokai build — items, runes and skill order from the same data set — is on the Maokai build page.