

Lux vs Malphite Counter Pick
Matchup Summary
What the Data Means
Malphite’s defensive profile has an obvious hole, and Lux is built to exploit exactly that: 40 armor at level 1 climbing to 124.2 by level 18, against only 28 magic resistance to start. Magic damage from 550 units means none of his armor investment applies. The recorded result is 56.6% for Lux, though it rests on 113 games on patch 16.13.1 and should be treated as indicative rather than precise.
What actually happens:
- He attacks from 125 units with no gap-closer until Unstoppable Force at level 6, which makes the first five levels one-directional.
- Granite Shield absorbs up to 10% of his maximum health and regenerates when he goes unhit, so steady poke with Lucent Singularity is worth more than occasional large hits.
- Seismic Shard steals movement speed for three seconds, turning a 335 against 330 comparison into a genuine deficit during the follow-up.
- Light Binding held back rather than thrown as poke is what answers the commitment when it comes.
- He reaches 2,433 health at level 18 with 62 base attack damage, so a Malphite who survives the opening levels becomes a frontline no single mage removes.
A difficulty rating of 2 means little goes wrong for him mechanically, and Ground Slam scales its magic damage off his armor, so the defensive build he wants also feeds his output.
FAQ
Yes — Lux holds the statistical advantage in this matchup. Lux wins 56.6% of the recorded games.
56.6% from Lux's perspective, measured on patch 16.13.1.
113 ranked games at Emerald rank and above, across all regions.
The current Lux build — items, runes and skill order from the same data set — is on the Lux build page.