

Jarvan IV vs Pantheon Counter Pick
Matchup Summary
What the Data Means
The two statlines are close enough to blur together. Both champions strike from 175 units, both start at 64 attack damage, both deal physical damage and both run on mana. Pantheon is the tougher frame on paper: 650 health and 40 armor at level one, growing to 2,503 health and 124.2 armor at eighteen, against 640, 36, 2,408 and 114.2 for Jarvan IV. He also moves at 345 against 340 and carries a difficulty rating of 4 against Jarvan’s 5.
The 356 games logged on patch 16.13.1 nonetheless give Jarvan 54.5 percent. Armor is where the paper advantage collapses, since Dragon Strike lowers the armor of everything in its path, shrinking the headline defensive number exactly when the physical damage is arriving. Aegis Assault answers only what comes from the front, and Cataclysm decides which direction that is. His 28 base magic resistance is the weakest defensive number on the field, though it goes untested by an opponent whose damage is entirely physical. Grand Starfall is a repositioning ultimate that covers ground; Cataclysm is a cage that denies it. When both are available, the champion who commits second usually keeps control, and Pantheon has to spend his Mortal Will empowerment before the arena closes. Shield Vault supplies one guaranteed stun, which is enough for a favourable skirmish only when Jarvan IV has already thrown his flag.
FAQ
Yes — Jarvan IV holds the statistical advantage in this matchup. Jarvan IV wins 54.5% of the recorded games.
54.5% from Jarvan IV's perspective, measured on patch 16.13.1.
356 ranked games at Emerald rank and above, across all regions.
The current Jarvan IV build — items, runes and skill order from the same data set — is on the Jarvan IV build page.