

Jarvan IV vs Fizz Counter Pick
Matchup Summary
What the Data Means
Playful / Trickster explains most of a 45.3% result over 214 games on patch 16.13.1. Fizz hops onto his spear and becomes untargetable, then chooses whether to slam the ground or dash away, and that single window is enough to waste Jarvan IV‘s whole commitment sequence.
- Cataclysm leaps to a target and terraforms an arena around it, so an untargetable target makes the leap impossible to begin.
- Nimble Fighter removes a flat amount from every damage source and lets Fizz move through units, blunting Martial Cadence and the repeated small hits Jarvan depends on.
- Damage types split the itemisation: Jarvan is purely physical into 26 base armor, while Fizz is mixed into 32 base magic resist.
- Both start at 175 attack range and 640 health, so there is no reach or durability cushion to fall back on.
The remaining route is the armor shred carried by Dragon Strike plus the shield and slow from Golden Aegis, held to survive the delay on Chum the Waters before the shark erupts. Level 18 durability reads 2,408 against 2,442, Jarvan’s 36 base armor comfortably beats 26, and difficulty ratings of 6 and 5 mean neither side is being carried by execution. Seastone Trident bleeds its targets for magic damage over several seconds and can be empowered, keeping chip damage on Jarvan while he waits out cooldowns, and move speed reads 340 against 335.
FAQ
No — current data marks this as a counter matchup: Fizz has the statistical edge. Jarvan IV wins 45.3% of the recorded games.
45.3% from Jarvan IV's perspective, measured on patch 16.13.1.
214 ranked games at Emerald rank and above, across all regions.
The current Jarvan IV build — items, runes and skill order from the same data set — is on the Jarvan IV build page.