

Hecarim vs Pantheon Counter Pick
Matchup Summary
What the Data Means
Aegis Assault makes Pantheon invulnerable to damage from the front, and nothing in Hecarim’s kit has to arrive from there. Onslaught of Shadows charges through a line and leaves a shockwave behind it, while Devastating Charge hands out rising movement speed and the ability to pass through units. Hitting a shield that only faces one way is a positioning problem rather than a damage problem, and the numbers say it gets solved: 59.6% over 161 jungle games on patch 16.13.1, difficulty Easy.
Resistances are the second issue. Pantheon carries 40 base armour against 32, the higher of the two figures, but only 28 magic resist against 32, and Spirit of Dread deals magic damage to nearby enemies while returning health from what they take. Warpath then adds attack damage from bonus movement speed, so extended contact tilts toward the champion who never needs to disengage.
The rest reads close. Both move at 345 base, both start near 650 health, 650 against 625, and both end within half a point of each other in armour, 124.2 against 124.7. Pantheon is rated 4 in difficulty against 6, and Mortal Will rewards a patient rhythm of spells and attacks that a constantly moving Hecarim rarely permits. Comet Spear, thrown rather than thrust, is his cleanest tool before contact.
FAQ
Yes — Hecarim holds the statistical advantage in this matchup. Hecarim wins 59.6% of the recorded games.
59.6% from Hecarim's perspective, measured on patch 16.13.1.
161 ranked games at Emerald rank and above, across all regions.
The current Hecarim build — items, runes and skill order from the same data set — is on the Hecarim build page.