Hecarim
Pantheon
VS

Hecarim vs Pantheon Counter Pick

Jungle 59.6% Win Rate (Hecarim) 161 games Patch 16.13.1 Easy for Hecarim

Matchup Summary

Perspective
Hecarim
Opponent
Pantheon
Role
Jungle
Type
Hecarim is favored
Win Rate
59.6% for Hecarim
Sample Size
161 ranked games
Patch
16.13.1
Source
op.gg ranked data

What the Data Means

Aegis Assault makes Pantheon invulnerable to damage from the front, and nothing in Hecarim’s kit has to arrive from there. Onslaught of Shadows charges through a line and leaves a shockwave behind it, while Devastating Charge hands out rising movement speed and the ability to pass through units. Hitting a shield that only faces one way is a positioning problem rather than a damage problem, and the numbers say it gets solved: 59.6% over 161 jungle games on patch 16.13.1, difficulty Easy.

Resistances are the second issue. Pantheon carries 40 base armour against 32, the higher of the two figures, but only 28 magic resist against 32, and Spirit of Dread deals magic damage to nearby enemies while returning health from what they take. Warpath then adds attack damage from bonus movement speed, so extended contact tilts toward the champion who never needs to disengage.

The rest reads close. Both move at 345 base, both start near 650 health, 650 against 625, and both end within half a point of each other in armour, 124.2 against 124.7. Pantheon is rated 4 in difficulty against 6, and Mortal Will rewards a patient rhythm of spells and attacks that a constantly moving Hecarim rarely permits. Comet Spear, thrown rather than thrust, is his cleanest tool before contact.

FAQ

Yes — Hecarim holds the statistical advantage in this matchup. Hecarim wins 59.6% of the recorded games.