

Hecarim vs Fizz Counter Pick
Matchup Summary
What the Data Means
Untargetability decides this clash. Playful / Trickster lifts Fizz onto his spear and out of reach, which answers both of Hecarim‘s committed tools: the knock-back attack at the end of Devastating Charge and the shockwave that closes Onslaught of Shadows. Nimble Fighter compounds it by cutting a flat amount from every source of damage, a reduction that weighs heaviest on Rampage, an ability built from repeated cleaves rather than one large hit. The patch 16.13.1 record is 42.0% for Hecarim over 131 games, marked Hard.
Health pools finish almost level, 2,442 for Fizz against 2,427, so armour is the real separator: 26 base against 32, and 104.2 against 124.7 at maximum level. That should reward the physical-damage champion, except Fizz splits between physical and magic and only needs one window. Chum the Waters attaches to a champion, slows the target and erupts after a delay, punishing the long straight approach the kit is built around, while Urchin Strike dashes through and applies on-hit effects and Seastone Trident keeps damage ticking after contact ends. Both carry a difficulty rating of 6, so the gap is structural rather than mechanical. What Hecarim retains is 345 base movement against 335 and the resistances Spirit of Dread grants while it drains health from anything nearby.
FAQ
No — current data marks this as a counter matchup: Fizz has the statistical edge. Hecarim wins 42.0% of the recorded games.
42.0% from Hecarim's perspective, measured on patch 16.13.1.
131 ranked games at Emerald rank and above, across all regions.
The current Hecarim build — items, runes and skill order from the same data set — is on the Hecarim build page.