

Gnar vs Anivia Counter Pick
Matchup Summary
What the Data Means
38.2% over 170 games on patch 16.13.1 is a heavy losing record, and the explanation starts with 600 attack range against 175. Anivia never needs to be inside the fight to decide it, and at 325 move speed against 335 she is not relying on foot speed either.
Crystallize is the specific issue. Gnar’s mobility runs through Hop, a leap that travels further when it bounces off a unit, and a wall of ice dropped behind him converts that escape into a trap. Glacial Storm then holds the ground he has to cross, while Frostbite doubles up on anything already chilled by Flash Frost. Gnar ends the game with 1,883 health and 94.9 armor, a thin late-game frame for a champion classed partly as a tank, and Anivia’s damage is entirely magic, so the armor half of that line contributes nothing.
Two things still favor Gnar. Rage Gene is not spent from a bar he controls — it fills through combat and forces the swap to Mega Gnar at maximum, and Anivia has 550 starting health and 19 armor to survive it. GNAR! stuns whatever it throws into terrain, which inverts the Crystallize interaction. Against that, Rebirth means the kill has to be finished twice. She rates 10 for execution, Gnar 8.
FAQ
No — current data marks this as a counter matchup: Anivia has the statistical edge. Gnar wins 38.2% of the recorded games.
38.2% from Gnar's perspective, measured on patch 16.13.1.
170 ranked games at Emerald rank and above, across all regions.
The current Gnar build — items, runes and skill order from the same data set — is on the Gnar build page.