

Elise vs Yuumi Counter Pick
Matchup Summary
What the Data Means
Yuumi’s defining number is 1,673 health at level 18, one of the smallest totals in the game, paired with 25 base magic resist and 425 attack range. Elise converts that fragility into 55.4% over 231 games on patch 16.13.1.
The catch is that Yuumi can only be killed while detached. You and Me! makes her untargetable by everything except turrets, so a Cocoon aimed at an attached cat accomplishes nothing. Timing therefore keys on the ally rather than the support: force the marksman to move, punish the walk back to reattach, or catch her before the wave meets in the middle. On foot, 500 base health leaves no margin at all — Volatile Spiderling alone covers a real portion of it, and Spider Form’s attacks deal bonus magic damage while restoring health.
Sustain is the counterweight. Feline Friendship heals her and the next ally she attaches to, Zoomies shields and grants movement speed, and Final Chapter channels five waves that heal allies through a fight Elise expected to finish. A missed stun usually loses the trade outright, since 330 base movement speed does not chase a shielded, hasted pair. With 49 attack damage she threatens nothing while detached, and the 96.4 armor she reaches at level 18 answers only half of a mixed damage profile. The difficulty gap of 9 against 2 makes those errors one-sided. Exact ability values: Yuumi.
FAQ
Yes — Elise holds the statistical advantage in this matchup. Elise wins 55.4% of the recorded games.
55.4% from Elise's perspective, measured on patch 16.13.1.
231 ranked games at Emerald rank and above, across all regions.
The current Elise build — items, runes and skill order from the same data set — is on the Elise build page.