

Corki vs Samira Counter Pick
Matchup Summary
What the Data Means
Samira has to close from 500 range down to melee distance to fully cash in Daredevil Impulse’s combo bonus, and every step of that approach is time Corki spends chipping away with Phosphorus Bomb and Gatling Gun, which helps explain a 53.4% win rate for Corki across 508 games on patch 16.13.1. Blade Whirl can destroy incoming missiles, but it does nothing against basic attacks, which already carry a flat percentage of true damage through Hextech Munitions regardless of how the spell interaction plays out.
Wild Rush lets Samira dash through an enemy for attack speed, but the ability needs a nearby unit to dash through, meaning Corki’s own positioning around minions matters as much as his damage output. At level 18 Samira’s 2,466 health and 105.9 armor edge out Corki’s 2,310 and 103.5, so extended trades are not automatically safe, but Missile Barrage’s stored charges let Corki punish any all-in from range before Inferno Trigger’s close-quarters ultimate becomes a real threat. Valkyrie’s mobility decides most disengages, since it covers ground fast enough to put distance between Corki and a committed Wild Rush. Samira’s Marksman and Assassin classification signals a kit meant to dive rather than poke, and her 335 move speed edges past Corki’s 325, letting her close distance a little faster than range numbers alone suggest.
FAQ
Yes — Corki holds the statistical advantage in this matchup. Corki wins 53.4% of the recorded games.
53.4% from Corki's perspective, measured on patch 16.13.1.
508 ranked games at Emerald rank and above, across all regions.
The current Corki build — items, runes and skill order from the same data set — is on the Corki build page.