

Azir vs Talon Counter Pick
Matchup Summary
What the Data Means
With only 121 recorded games on patch 16.13.1, Azir’s 54.6% against Talon is a smaller read than most matchup samples give, so the precise number carries a bit less certainty than a deeper pool would — though the kit logic backs the direction it points in.
- Noxian Diplomacy — Talon’s dash-strike deals critical damage at melee range but only leaps in from outside it, so Azir’s soldiers can tag him mid-approach.
- Assassin’s Path — vaults him over terrain to reach flanks, but locks that terrain on a long cooldown afterward, making repeated dives risky.
Talon’s passive, Blade’s End, stacks Wound on champions he hits and triggers a heavy bleed at three stacks — real threat if he lands three clean hits, but Azir’s 525 range makes that first hit harder to land than against most mid laners. Both champions carry a 400-unit gap in base attack range (525 versus 125), and that gap is most of the story early: Talon only wins a fight after he’s already dashed in, so every soldier that taps him during the approach chips into the trade before his burst even starts. Talon players who wait for a misplaced soldier before diving tend to have better luck than forcing it early against Azir.
FAQ
Yes — Azir holds the statistical advantage in this matchup. Azir wins 54.6% of the recorded games.
54.6% from Azir's perspective, measured on patch 16.13.1.
121 ranked games at Emerald rank and above, across all regions.
The current Azir build — items, runes and skill order from the same data set — is on the Azir build page.